CategoriesChess For Beginners

Chess Noob #16 – The Pin

 

“The pin” is one of the most powerful tactics you can have in your arsenal of attacks.  No, I’m not talking about putting anyone’s shoulders on the ground and there are no 3-counts.  Think of chess more as a war game than anything else… and “the pin” is when you’re attacking so heavily that a piece is “pinned down” and literally cannot move.

Pins can be performed on any piece, making it immobile out of the fear of having the king (or queen, or other higher cost piece) getting captured.  It’s a very simple tactic, but a very strong one at the same time.

One of the most usual pins you’ll see is a bishop pinning a Knight.  It happens very frequently in games, and in many openings you’ll see a position that looks something like this:

The knight can’t move because black would be putting himself in check by doing so.  A normal response would be to push the A-pawn to cause the bishop to retreat.  White can of course (and often does) take the knight forcing black to double up his pawns in the c-file, but not always.

You’ll also, a lot of time, see a similar bishop-to-knight pin where the bishop will capture the queen if the knight is moved.  This can be seen here:

The Bishop, however is not the only piece that can create pins.  Here are a few other powerful pin examples:

Here, white has black’s knight at F7 pinned… HOWEVER, black has a much more powerful pin.  Black is checking white with the Knight at F2.  White would LIKE to take the knight with his Rook, but the Rook is pinned in place by black’s Queen!

And can you see in this one that Black’s Queen is a gonner no matter what Black does?

In these examples, the pin was due to a check that would occur if the piece moved.  That’s not always the case.  In this next example, a lesser piece is pinned because a more powerful piece would be taken, making the pinned piece an easy target:

Black would LIKE to either take the pawn at f4 or push to e4 to make White’s Knight retreat.  If he does either of these moves, however, he will lose his Rook!

Pinning a piece down for threat of either a check or winning a larger piece is a good way to make your opponent’s troops immobile and in many cases win material.  Be on the lookout for pin opportunities for both sides of the board.  Yes, you want to try to pin down your opponent’s pieces, but remember, they want the same thing!


CategoriesChess For BeginnersChess Puzzles

Chess Noob #15- The Fork

“The Fork”, believe it or not, does NOT have anything to do with the widely used eating utensil!  The fork, in chess, refers to when a piece is in a position that it threatens two pieces simultaneously. This may also include putting your opponent in check while attacking another piece (this is a highly effective tool to add to your arsenal).

While the Knight is the most popular piece to fork with (since it threatens pieces that can be nowhere near one another at the time), every piece on the board is capable of forking 2 pieces, given the right situations.  Let’s take a look at some popular examples of forking with each piece that you will likely see in your games.

Popular Knight Forks

The Knight is the easiest piece to fork with. Given it’s unusual moving pattern, it has the ability to threaten pieces that are nowhere near one another and aren’t even lined up in any way.

A highly popular use of the knight fork is to place the opponent in Check, while attacking a piece.  In this case, Checking and threatening a Rook.  Black will not take the Knight because he’d lose his Queen.  Instead he’s forced to move the King out of Check, allowing white to take his Rook.

On the other side the board, you’ll also often see the Knight used to fork the Queen and a Rook, forcing the opponent to chose the lesser of two losses.  You’ll notice the Knight is also threatening the e-pawn (though the e-pawn is defended).  Just imagine how much forking-power the Knight has given it’s “L-shape” pattern.  if there were a piece on g5, it’d be threatened right now as well.

Popular Pawn Forks

The Pawn may be the least powerful piece on the board, but by moving straight and attacking diagonally, it can create some pretty powerful forks such as the one seen in the diagram below (that I’ve seen FAR too many “chess noobs” fall for):

Black is now going to win a bishop or Knight, making him up a pawn (losing a Knight for taking a pawn and either Knight or Bishop).

To see if you’ll be able to do a pawn fork (or might fall victim of one), look for pieces that are on the same rank as one another with only one space between them (as the Bishop and Knight are in the above example).

Sometimes, the Pawn fork won’t always be so easy to see as it might need a little setup.  For instance, consider the next diagram:

Remember, to find a possible pawn fork, look for two pieces on the same rank with only one space between them.  See those two knights white has on the 5th rank?  It’s black’s move.  What black WANTS to do is push his f-pawn to fork the two Knights.  His Queen is in the way, however.  Easily solved: just move the Queen.  But most places you move the Queen will give white the chance to get out of the fork threat.  So how can we still do it?  Force white to move a different piece here.  So, we’ll do 1. … Qxf2+ which forces White to do 2. Kxf2 which then allows us to do 2. … f6, forking the knights.

All the Rest

All the other pieces can also perform forks, but they are all much less frequent as the pieces must be in line with how the piece is able to move.  So for a Rook, the forked pieces both have to be on horizontals or verticals with one another:

Diagonals for the Bishop:

Or for the Queen virtually anywhere she’s able to move to


CategoriesChess For BeginnersChess Puzzles

Chess Noob #14- The Pawn Square

So you’ve played an awesome game and now it’s down to a King and Pawn(s) VS King (and Pawn(s)) endgame!  Who will win? How can you figure out the win without making the moves?

The answer to both questions is one word: COUNT!

When you get down to just pawns, a lot of the time you can figure out the outcome just by counting squares.  You’ll still need to do analyzing (“This move works if he pushes the pawn, but what if he moves the king first?”), but for the most part if you count the spaces you can solve the problem before it becomes a problem.

Who wins here?:

Answer: White!  Yes, Black will get it’s Pawn promoted first, but then white promotes with check and takes black’s new queen as soon as black moves his King to safety.

But it’s not always about Pawn races.  Often times, it’s just a case of “can I promote my Pawn before my opponent can capture it?”

So who wins here where there’s just a Pawn racing a King?:

Answer:  Black will take out white’s Pawn before it gets promoted. This game is now a Draw!

Here?:

Again, it ends in a draw.  White WILL get it’s new queen, but then black takes it for a draw.

And here?:

This time white wins.  Black won’t be fast enough to get to the Pawn before it promotes, nor will it be able to take the fresh Queen.

So how can you tell just by looking (without playing it out) if a pawn will get to the back rank before the opposing King can capture it?  We create…

THE PAWN SQUARE

From wherever the Pawn is, moving toward it’s hopeful promotion, we must create the Pawn square.  The Pawn square is an imaginary box that is as wide as it is tall.  The height of the box is from the Pawn to the back rank it’s trying to get to.  The width is the same number of squares as the height (so, also, the number of squares the Pawn needs to go to to become promoted).

If the black King is anywhere inside the Pawn square, it will capture the unprotected pawn.

SO, using our earlier examples, in each case the pawn has only 3 spaces to go until it is promoted, so the Pawn square will be 4 spaces by 4 spaces (because we need to include the space the Pawn is starting on).

So our first position’s pawn square looks like this:

See that the Black King is in the Pawn square.  It will therefore capture the pawn before it gets to the end.  In fact, along the X axis, the King is at space 2, and will therefore capture the pawn when it’s on space 2 for the Y axis (sorry for bringing up high school algebra!)

In the second example, the King is on space 3 and will capture the pawn on it’s space 3 (just after it becomes a Queen):

But in the final example, the King was not able to catch the Pawn.  Why?  Because it was just outside the Pawn square, and therefore cannot catch up to the Pawn.

So whenever you have an unprotected Pawn racing for the back rank and it’s only threat is a King trying to catch up to it, you can now decide who will win!  Simply imagine a Pawn square.  If the opposing King is inside that square when you begin your mad dash, you will lose!  If he’s outside the square, then make a run for it with the knowledge that very soon you will have a new queen on the board!

Have a topic you’d like me to cover or a question you’d like to ask? send me an e-mail at [email protected]

CategoriesChess For Beginners

Chess Noob #13- Assume Your Opponent is Better Than You

I was originally going to write this article telling you that when you play chess with someone, you should behave as if you were playing chess with yourself.  Then I realized this might not work out so well, because when we play chess with ourselves (where we’re playing both sides of the board), we sometimes go in knowing which side of the board we want to win as, and so we may make moves for the other side not as strong as they could be.

So, let’s scrap that idea entirely.  INSTEAD, let’s say that when you play chess with someone, assume they are better than you.  This will make you think long and hard about making a move “because if they do this, I’ve got them!” and realize “Oh, but if they do this instead, I’m dead!”  Many people call this “hope chess”, making moves in the hopes that your opponent will make the wrong move that will allow your grand plan to come true!

Do not play hope chess!  Assume your opponent is better than you, and that they will therefore see at a glance exactly what your plan is!

So, if they always know what your plan is and how to stop it, how can you ever really make a plan?

Keep searching the board until you can come up with a plan that forces your opponent to make certain moves! If you’re coming at them in such a way that they literally HAVE to make the moves you want, then they’ll never get to make the moves THEY want!

So how do you do this?  Certainly it can’t be done on every single move, but every once in a while you’ll be able to find the right combination.   After all, you’re ASSUMING your opponent is better than you… that doesn’t mean they actually ARE!  Everyone makes mistakes in the game of chess.  Look for those errors and figure out ways to take advantage.

But don’t make a move because you expect your opponent to make a mistake or think they might (or HOPE they might).

But what about traps?

A trap is a trap because your opponent doesn’t see what they’re walking into.  Piece sacrifices (which we’ll get into soon enough) are a form of trap that in some cases are too sweet to miss up… unless your opponent knows that trap too!  Which again, you should assume they do.

Have a topic you’d like me to cover or a question you’d like to ask? send me an e-mail at [email protected]

CategoriesChess For BeginnersChess GamesChess Openings

Chess Noob #12- Simple Checkmates

Now that you know notation, we can start looking at some positions and games and analyzing, etc.  In other words, now you can really start to learn to become a better chess player by reading books and blogs and solving puzzles, etc.

Let’s look at a few simple checkmates that are standard 1st time player mates to learn.

Fool’s Mate

This first simple mate (and actually entire GAME) we’re going to learn is titled “Fool’s Mate” because “only a fool would make such moves”!  It is the fastest possible checkmate where the entire game lasts only TWO MOVES!

1. f3   e5; 2. g4   Qh4#

Scholar’s Mate

Scholar’s Mate gets attempted quite a lot in novice play and even some higher ranked players will go for it as a type of fear tactic, so it’s good to learn both what it is and how to stop it.

The moves for a Scholar’s Mate are: 1. e4   e5; 2. Qh5  Nc6; 3. Bc4   Nf6; 4. Qxf7#

There are a few variations of this from white’s side(such as bringing the Bishop out before the Queen, or bringing the Queen to f3 instead of h5), but that’s the basic idea.  As black, there are many ways to guard against this particular mate.

One way NOT to block is to threaten the Queen with g6.  This results in a dangerous trap that allows White to check with the Queen (Qxe5+), forking the King and Rook:

You may think of answering 2. Qh5 with Nc6.  This will still drop the e-pawn with check… not the worst thing in the world, but still not very ideal. 2. … Nc6 is still a good answer to block against the e-pawn capture.  When White brings the Bishop to c4 for the threat of a mate, you can now push the g-pawn to stop the mate as the King/Rook fork is no longer an issue thanks to the e-pawn being protected by a knight.

Quick Smothermate Trap

A Smothermate, as talked about in a previous blog, is when Checkmate with a Knight when the opponent’s King is blocked in by pieces (and can’t move) that can’t capture said Knight.  Here is a cool little smothermate I saw recently that was very fast…

1. e4  e5; 2. Nf3  Nc6; 3. Bc4  Nd4; 4. Nxe5  Qg5; 5. Nxf7 (forking the Queen and Rook and can’t be captured by the King because it’s protected by a Bishop):

then black resumes- 5. … Qxg2; 6. Rf1 (so it doesn’t get taken) Qxe4+; 7. Be2 (moving the queen there would just result in a queen capture… which, given the circumstances might be the better idea for white at this point) Nf3#

These three fast mates are all possible (and infact, Scholar’s Mate happens quite frequently in beginning chess players’ games).  Now that you know them, you can try them out on your friends, and protect against them when your friends try them on you!

Have a topic you’d like me to cover or a question you’d like to ask? send me an e-mail at [email protected]

CategoriesChess For Beginners

Chess Noob #11 – Time Control

If you’ve ever seen people playing chess in a park somewhere (even if it’s just in a movie like “Searching for Bobby Fisher”… which I might do a movie review of for a blog one day), you’ll notice they are often moving quickly and hitting clocks.

When a player is brand new to chess, one of two things will happen: 1) they are totally scared of the clock and/or forget it’s even there and keep forgetting to hit it, or 2) they are so overzealous about the appeal of hitting a clock that they bang the buttons so hard it seems like they may cause collateral damage!

But what is the clock really for, and what do time controls mean?  Let’s take a look.

Time control is how long each player has to complete their portion of a chess game.  This can be anywhere from many hours to just a few minutes.  Every tournament will have a time control written in specific ways.  Every internet chess website will have various time controls to choose from as well.

If the game is not over but one player runs out of time on their clock, that player automatically loses the game.  This is called “losing on time”

On tournament posters, you’ll see the time control written as (# of moves)/(length of time).  This will often be followed by something like SD/(length of time) or (length of time)d or (length of time)inc.  Here’s a few examples:

“G/60” would mean “game in 60″… in other words each opponent gets 1 hour on their side of the clock (making a potentially 2-hour game) and the game MUST be finished within that time limit.  As stated before, if a player runs out of time before the game is over, they lose the game.

“40/90, SD/1” means 40 moves in 90 minutes followed by an hour of sudden death.  In other words, each player gets 90 minutes on their clock.  If the game is still going after both players have made 40 moves, and neither player has run out of time, an additional hour is added to both sides of the clock and the game MUST conclude by the end of the new time.

“G/45, 5d” Like before this would mean “game in 45 minutes”, but this has the addition of a 5-second time delay.  Time Delay is when the time on the clock (always digital for delay) pauses for the first few seconds (in this case 5 seconds) of every turn before counting down.  This extra time is to give the player adequate time to write the notation for the move that was just made by their opponent, without cutting into their time.

“40/90, 30inc” is 40 moves in 90 minutes followed by a time where 30 second increments are added to the clock.  Incremental time control is a fairly new idea and only comes on the newest clocks.  In the United States, it’s only used in the upper sections of big tournaments, although internationally FIDE uses it for all their events.  What it means is that an increment of time is added to a players clock so that they will have at least a certain amount of time to make a move.  In this example, after the first 40 moves (which each player has 90 minutes to make), sudden death comes into effect but instead of a set time control, 30 seconds is added to their clock after every move.  This ensures that even if a player is basically out of time, they’ll have a minimum of 30 seconds to make a move.  If incremental time controls aren’t utilized, a player could have to make a move with only a couple seconds to spare (as in literally 2 seconds).

It would be wise to invest in a digital chess clock that has at least a time delay function, such as the DTG series clocks which can be purchased right here at The Regency Chess Company.

Have a topic you’d like me to cover or a question you’d like to ask? send me an e-mail at [email protected]