CategoriesChess For Beginners

Chess Noob #20 – Ratings

As has been previously mentioned, most tournaments pair you with players of similar ratings.  But what exactly IS a rating?  What does it mean?  How is it tabulated? Can YOU become a Grandmaster?

A rating is a 3-4 digit number associated with a player to showcase their playing strength.  The higher the number, the better the player… the lower the number, weaker the player.  The lowest possible rating is 100.  The highest possible rating (in theory) is 3000, although the highest rating any chess player has managed to achieve was 2851 which was held by the World Champion at the time, Garry Kasparov.  Pretty straight forward right?  But with such a huge difference in highest possible and lowest possible, how can you tell if your rating is any good and where you stand in the grand scheme of things?

FIDE (Fédération Internationale des Échecs or World Chess Federation) and the USCF (United States Chess Federation) use similar ratings for classes of player.  Those classes are as follows:

2600 or more are World Championship Contenders.  2400-2600 are where most Senior Masters (SMs), International Masters (IMs), and Grandmasters (GMs) are rated.  2300-2400 is the ratings for most FIDE Masters (FMs).  2200-2300 are ratings where you’ll find most National Masters (NMs) and FIDE Candidate Masters (CMs).  2000-2200 is considered Expert.  1800-2000 are Class A.  1600-1800 are Class B.  1400-1600 are Class C. 1200-1400 are Class D.  In FIDE, anyone under 1200 is simply considered a Novice, although in the USCF, the classes continue. 1000-1200 is Class E.  800-1000 is Class F. 600-800 is Class G.  400-600 is Class H. 200-400 is Class I.  100-200 is Class J.  As mentioned before, 100 is the lowest possible rating a chess player can get (I’d thought that while 100 is techncially possible that nobody with a 100 rating existed… but at the World Open in the U900 section there was one player with a rating of 101 and another with a rating of 104… I was surprised to say the least).

Despite the above, a high rating is not the only thing you need to achieve a Grandmaster title.  You also need to get Grandmaster Norms.  Norms are hard to get.  There are very specific rules to get norms, which you if  can find out for yourself by visiting this link:  http://www.fide.com/component/handbook/?id=58&view=article  but basically you have to do very well in a long tournament against at least 3 other Grandmasters.

So how are chess ratings figured out?  Well, I don’t want to bore you with a big equation (because, frankly, the actual equation used boggles my own mind), but basically at each tournament, you’re give a “K-factor” number which is based on your rating at the start of the tournament and how many rounds there will be in the tournament.  Then, each round, there is a table that’s used (that you can find if you check the USCF rule book or the FIDE rulebook out of your local library) where each round you find your K-factor, then find the point difference between you and your opponent (so if you’re rated 1100 and your opponent is 1200, you’re looking for a difference of 100).  It will then tell you how many rating points each player will gain or lose if a) the higher rated person wins, b) the lower rated person wins, or c) the game ends in a draw.  In the case of a draw, the higher rated player loses points and the lower rated player gains points, bringing the two players’ ratings closer together.

There’s not much reason to know exactly how to tabulate your ratings, though, as most tournaments will post results (and new ratings) to FIDE or USCF and will soon become viewable.  The USCF, for instance, posts results and new ratings within 2 days after every chess tournament.

The USCF publishes new official ratings for players every month.  FIDE publishes new official ratings every 2 months.  So you’ll never have to be a certain rating for very long (good news for those trying to get over a certain rating “hump”).

Hopefully all this wasn’t too confusing.  If it was…. don’t sweat it… just go and play chess with the knowledge that your rating will get better the more games you win!

Have a question or topic you want me to cover in a future edition of Chess Noob?  E-mail me at [email protected]

CategoriesChess Openings

Opening Tips For Beginning Chess Players

For many beginners, the opening stage of the game can be intimidating. What pieces do you move? What should be your plan? There is also confusion because there are so many openings and variations to study. Opening study is important, but not nearly as important as many beginners think. Nonetheless, it is important to understand the basics of opening play. Let’s face it if you can’t start a game, how do you expect to win one! Here are some opening principles for beginning chess players. Keep in mind that these are general rules; of course there are exceptions.

1) Start the game with either 1. e4 or 1. d4. These are the most popular opening moves for a reason. It’s not enough to just play these moves, you have to understand why you are playing these moves. 1.e4 or 1. d4 immediately fight for central control.  1. e4 also opens the diagonals for the white queen on d1 and the white bishop on f1. The move 1. d4 has similar goals by controlling the center and opening up a key diagonal.

2) Move each piece only once in the opening. In chess there is a concept of time or tempo. If you move a piece more than once you are losing time that could be used to develop other pieces.

3) Fight for control of the center. The four central squares e4, e5, d4, and d5 are the most important squares on the board. The reason is that when most pieces are placed on one of these squares they control the most territory on the board.

4) Don’t bring out the queen too early. Since the queen is your most valuable piece, if you move her too early your opponent can gain time by attacking her. Although there are famous openings where this principle is violated(i.e. The Scandanavian Defense), it is a wise rule to follow for beginning players.

5) In general develop knights before bishops. The reason for this is that the best squares for the knights in the opening are usually f3,c3,f6,or c6. A knight placed on one of these squares controls the important central square. The best squares for your bishops are dependent on what is happening in the opening, and that may take a few moves to unfold.

We hope these guidelines help you in your opening play!

 

CategoriesChess For Beginners

About the lecture/analysis (sorry it’s late)

I know I said I was going to post a blog right after the lecture by GM Sam Palatnik.  I was unable to find the time, however, to even turn my laptop on (partly because of how long some of my chess matches lasted, and partly because my laptop is an ancient piece of machinery that LITERALLY takes over 10 minutes to load and another 5 minutes to even open an internet browser.

That being said, I also didn’t bother to take notes on things from the lecture to rehash for you, dear novice chess playing reader, because it quickly became apparent that the lecture was not geared toward the beginning chess player.  This blog is!  The lecture would have been over the heads of many of my readers for the simple reason that it was mostly about various systems and how to deal with them… and since you may not know any openings yet (I know I haven’t discussed any openings yet in this blog… partly because openings are not my strong point) the lecture would not have been all that useful to you.

I also attended some of the analysis the grand master provided for player’s games.  I wanted him to analyze a game I had just lost, but there were several people ahead of me and by the time it would have been my turn, he started packing it in to go to lunch, so I never got my turn.  *sad face*

I will say that GM Sam Palatnik is a very good speaker despite his thick Ukrainian accent.  For a man his age, the great chess player was very good at being relative (and fun) to the modern (younger) chess player.  He would make amusing quips that had everyone in the room laugh out loud and was very good at demonstrating his ideas in concise and understandable ways.  It’s a shame he didn’t have the time to analyze my game (luckily a few friends of mine at the tournament went over it with me and we found the move I should have made – rather than the mistake I made that in my opinion lost the game for me).

So I apologize I didn’t get the article up when I said I would and about what I said I would, but what you CAN take from the lecture you didn’t attend is this: Buy GM Sam Palatnik’s books (they can be found on Amazon.com) to learn about various systems of play (including the Sicilian and the Tarrasch) and chess strategies and tactics planning for the tournament player.

CategoriesChess For Beginners

Chess Noob #9 – Algebraic Notation

Last time, we learned about an older form of notation called Descriptive Notation.  It used to be the only thing players and books would use to notate moves made in a chess game.  After the 1970’s, however, a new form of notation came around called Algebraic notation, which uses less characters and less writing in general.

Here are the symbols used in Algebraic notation:

R is for Rook.

B is for Bishop.

N is for Knight.

K is for King.

Q is for Queen.

x is the symbol for capturing a piece.

+ is the symbol for Check.

# is the symbol for Checkmate in algebraic  notation.

= is the symbol for Pawn promotion.  After the = will be the symbol for whichever piece you’ve turned the Pawn into (usually Q for Queen)

0-0 is for Castling on the kingside. (The Rook moves 2 spaces)

0-0-0 is for Castling on the queenside. (The Rook moves 3 spaces)

1-0 is the symbol for black resigning (1 win for white, 0 for black)

0-1 is the symbol for white resigning (0 wins for white, 1 for black)

1/2-1/2 is the symbol for a draw (1/2 win for both sides) either by draw offer, stalemate, 50 move rule (the 50 move rule says that if the opponents have both made 50 moves and not a single piece has been captured, then the game is a draw), or 3-move repetition (if the two opponents make the exact same moves 3 times consecutively, the game is a draw).

a-h are the files of the chess board.

1-8 are the ranks of the chess board.

Now that we have our legend of symbols, let’s talk about how to use them in

Algebraic Notation

To start with, since algebraic notation uses the lettered and numbered chess board that we’ve used in all blogs up to the one on descriptive notation, let’s look at the starting set-up:

You probably have already guessed that you won’t need to keep track of Kingside or Queenside like you did with algebraic.  You also don’t need to worry about the starting positions for the purpose of labeling files, or counting spaces from each opponent.  you’ll be using letters and numbers, making writing moves much quicker to see and comprehend (at least when playing on a board with numbers and letters, which most modern boards have).

You’ll also notice a couple things are missing from our legend.  Algebraic notation does not use the Pawn symbol, nor does it use the to notate movement.  All moves just have what space they land on (unless there are 2 pieces of the same type that can get to same space, which we’ll discuss in a moment) by what piece is landing where.  And if there is no piece listed, just an end space, it’s assumed it was a Pawn move.

So, going back to our same examples:

Those two Pawn moves would be written as

e4          c5

Becomes

exd5

Where we only care about the starting space because it’s a pawn.

This is now

Nxb7

Clearly, this is a much cleaner way to write this move than the descriptive version of

N(QB)xP(QN)

And finally our checkmate is

Qxf7#

But what if a piece other than a pawn is moving?

Comparing this Bishop Check move…

In Descriptive it would be: B-QN5    Notice that it’s a 5, not a 4 because in descriptive it goes from the prospective of the player making the move

In Algebraic it would be simply Bb4  Notice we don’t even bother putting the dash to notate movement.  Again, it’s a much faster, cleaner way to write.

And what if two pieces can get to the same space?

Here, both white kNights can get to the same space.  I’ve circled the one we’re going to move there.

In Descriptive this is: N(KB)-Q2  The Knight in line with the Kingside Bishop moves to the second space in the Queen file

In Algebraic this is: Nfd2  The Knight in the f file moves to d2.

If both pieces were even i the same file… let’s say the Knight on c4 was actually on f5 and you wanted to use that one to take the pawn at h4, you’d just write Nf5xh4.  If there were no pawn there to take and you just moved there it would be Nf5h4.

So you can see why Algebraic notation is the more widely used notation now days.  It’s fast, simple, and doesn’t involved any counting.  It also makes mistakes in the notation almost obsolete where as with descriptive notation it’s not unlikely to see someone getting their kingside and queenside mixed up, or numbering from only their perspective and not their opponent’s.

You can use whichever version you like of course.  There are people that still use descriptive notation (I actually still use it myself so I can re-play the games on any chess set – even those that aren’t lettered and numbered-  and because I’ve been using it for so long it’s like a second language for me).  Algebraic is what you’ll find in most modern books, though.


CategoriesChess For Beginners

Chess Noob #8 – Descriptive Notation

If you play chess online against an opponent or against a chess program on your computer, you’ll notice that the software keeps track of all the moves made in the game with  combination of letters and numbers.  When you play chess in a tournament, you are expected to keep track of your moves and the moves of your opponent in much the same way.  This detailed list of every move made in a chess game is called notation.

There are two main types of notation: descriptive notation, and algebraic notation.  Algebraic notation is the more modern and widely used form of notation, but we’ll go over each type of notation and you can decide which you’d rather use.  In this blog, we’ll only be talking about descriptive.  In the next blog, we’ll talk about algebraic notation and compare it to descriptive and compare the two.

P is for Pawn.  This is used in descriptive notation ONLY.  You’ll understand why once we talk about algebraic notation.

R is for Rook.

B is for Bishop.

N is for Knight.

K is for King.

Q is for Queen.

is the symbol for movement.  This is used in descriptive notation ONLY.

x is the symbol for capturing a piece.

+ is the symbol for Check.

++ is the symbol for Checkmate in descriptive notation.

= is the symbol for Pawn promotion.  After the = will be the symbol for whichever piece you’ve turned the Pawn into (usually Q for Queen)

0-0 is for Castling on the kingside. (The Rook moves 2 spaces)

0-0-0 is for Castling on the queenside. (The Rook moves 3 spaces)

1-0 is the symbol for black resigning (1 win for white, 0 for black)

0-1 is the symbol for white resigning (0 wins for white, 1 for black)

1/2-1/2 is the symbol for a draw (1/2 win for both sides) either by draw offer, stalemate, 50 move rule (the 50 move rule says that if the opponents have both made 50 moves and not a single piece has been captured, then the game is a draw), or 3-move repetition (if the two opponents make the exact same moves 3 times consecutively, the game is a draw).

Now that you know the symbols, let’s talk about how to write your moves using….

Descriptive Notation

Descriptive Notation is also known as English Notation.  It was the widely used form of notation by chess players and authors of chess books up until the 1970’s. It is still used by some chess players, though Algebraic has become the widely used form of notation (infact FIDE does not even allow Descriptive Notation at international events).

In descriptive notation, you are using the aforementioned symbols for all the pieces.  The location of each square is annotated by 1) if it’s Kingside or Queenside, 2) Which piece’s starting location corresponds to that file/column (for instance if it’s the file of the starting position of the Rook on the Kingside, every space in that file would be KR), 3) how many ranks from the player it is (this can be tricky… the 5th rank for white is only the 4th rank for black).

So, from our starting position (I’ve taken out the numbers and letters so you won’t be confused):

If white moves his King Pawn 1 space forward, and then black moves the Pawn in front of his queenside Bishop one space, like this:

It would be written as follows:

 P-K4          P-QB4

As you can see, the tricky part comes from a) recalling if the space is on the Kingside or Queenside, and b) counting the ranks from each opponent’s prospective, not just your own (because, as said, white’s 5th rank is black’s 4th rank).

When capturing a piece, you denote it as X.  On the plus side, you only piece is doing the capturing and what piece is being captured.  in most cases this is simple:

The white Pawn taking the black Pawn would be written simply as

PxP

The only time you have to go into more detail is if a piece (or multple pieces of the same type) can take multiple pieces of the same type.  For instance

Here you have 2 white Knights that could each take 2 Pawns.  Therefore you cannot simply write NxP because the question of “which Knight took which Pawn” comes up (although, in this case you’d want to move your Queen to saftey, but for the sake of this lesson, let’s just say you were going to take a pawn with a Knight and do a queen trade.  So our intended move for this is:

Which is written as

N(QB)xP(QN)

Which means: the kNight in the file where the Queenside Bishop started is capturing (x) the Pawn in the file where the Queenside kNight started.

Placing someone in Check will be denoted by the move of the piece putting someone in check followed by a + and a Checkmate will be the move followed by a ++.  For instance, in our first quiz question a couple weeks ago:

The queen was at KB3 before the positon and took the pawn at black’s KB pawn for a Checkmate which would be written like this:

QxP++

We don’t need to say which Pawn because it was the only Pawn the Queen could take from where she was.

In the next blog, we’ll talk about algebraic notion and compare it to descriptive using the same examples we used here.

Have a topic you’d like me to cover or a question you’d like to ask? send me an e-mail at [email protected]

CategoriesChess For Beginners

Chess Noob #7 – Special Pawn Moves

Like I said when I told you how the pieces move, the Pawn is a very tricky piece.  It might be worth the least (only 1 point), but it has the most special rules.  Remember, it moves forward but attacks diagonally.  And it moves only 1 space at a time UNLESS it’s the first time it moves, and then it can chose to move 1 space or 2.  Well, this tiny chess piece is about to get even more complex with it’s two special moves: En Passant, and promotion.

En Passant

En Passant (meaning “in passing”) is a very special move that can be done by Pawns, but only in certain places and situations.  As we discussed before, Pawns move forward (1-2 spaces on their first move and 1 space after that) and attack on the diagonal, as seen here

The special case of En Passant  occurs on the 5th rank for white Pawns, and the 4th rank for black Pawns.  Consider the following diagram:

White Pawns start on the 2nd rank moving toward the 8th rank, and black Pawns start on the 7th rank moving toward the 1st rank (in chess, “rows” are called “ranks” and “columns” are called “files”).  Therefore the pawns at a2 and f7 are in their starting position.  We know this means those 2 Pawns can move either 1 space or 2 spaces on their first move.  Let’s say it’s black’s turn.  He knows that if he moves his f-Pawn to f6, that white’s e-Pawn will take him.  So he decides to move 2 spaces to f5.

BECAUSE WHITE’S E-PAWN IS ON THE 5th RANK, he can take the f-Pawn as if it had moved only one space forward, but taking it “En Passant” or “In Passing”

This can ONLY be done on the 5th rank for white and the 4th rank for black as a special privilege for crossing into enemy territory.  ALSO, it can only be done to a Pawn moving 2 spaces on it’s first move.  If the f-pawn had already moved before the e-Pawn got there, En Passant would be illegal.   So if the position were already like this:

when the e-Pawn got to e5, he cannot take the f-pawn.  Also, if black’s pawn started on f6 and then moved to f5 so you can’t take it, en passant is not allowed.  ONLY on the pawns 1st move is en passant an allowable circumstance.

Pawn Promotion

One final special move for Pawns (see, I told you they were complex little pieces) is promotion.  Because Pawns are so weak (only worth 1 point) and because they have limited movement (only 1 space at a time in a forward direction), it is a great feat for a Pawn to get all the way to the other side of the board (8th rank for white and 1st rank for black).  Because of this, is a brave little Pawn manages to get that far, they are rewarded with a promotion.

A player that manages to get it’s Pawn all the way to the other side of the board may transform that Pawn into any piece they want (most players chose a Queen).

So now you know all the moves of the chess pieces (from this blog and from “All About Pieces” parts 1 and 2) as well as how to win (from “Check, Checkmate, Stalemate”).  Go out and play chess with the confidence that you know the rules of the game!  You may not start winning matches right away, but at least you know what you’re doing.  And you’ll learn even more by bookmarking this blog so you can stay up to date with all future blogs!

Have a topic you’d like me to cover or a question you’d like to ask? send me an e-mail at [email protected]